Gather your images to create a reference board, which will be easy to check as your artwork progresses. If you’re going to ...
Jake brings two decades of experience with him, having covered major industry events, breaking news, one-on-one interviews, and more. When he's not playing World of Warcraft, he's usually on the hunt ...
Umama Ali is an experienced content writer with a passion for gaming. He has been immersed in video games for as long as he can remember. When he is not playing video games, he can be found playing ...
Everyone has a favourite video game tutorial. Maybe it's the first hour of Fallout 3, which quite literally treats you as a baby, teaching you new mechanics at different stages of growth? Perhaps it's ...
At Devcom last month, senior narrative designer Arden Osthof gave a talk entitled "Playing with gender: A design framework for character customisation," giving tips on how game makers can improve ...
Player value: Discover the types and forms of what players value in your game and why satisfying their needs is essential for any commercial strategy Exchange: Learn the benefits of different forms of ...
The road from decline to renewal demands persistence, transparency and a willingness to learn from both data and your players ...
A team of scientists has now created a computer model that can represent and generate human-like goals by learning from how people create games. The work could lead to AI systems that better ...
Muhit Rahman is a writer at Game Rant from Bangladesh. A gamer since childhood, he grew up on strategy titles like Commandos, Desperados, and Warcraft. For the past two years, Muhit has been crafting ...