We love games that let you make decisions that influence the story, but what about those that don't, where fate feels ...
Have you ever selected a dialogue option in a game, only to realize it really didn't matter which one you chose? Something I've noticed as of late is how often games present choices like this to us, ...
Clair Obscur ends in one of two ways, depending on whether or not the player chooses to play the final duel as either the paintress Maelle or Verso, the painted version of her deceased brother. In an ...