Unreal Engine 5.7 Preview makes PCG production-ready, adds Nanite Foliage, and advances MetaHumans — free to download now.
DRIMAGE (CEO Jeong Woo-yong) announced that full live service for the new large-scale MMORPG developed by Aqua Tree, ...
Bodycam (Unreal Engine 5) : rtx 3060 12GB + Core i5 12400F 1080p, Low Settings - 0:00 1080p, Low Settings, FSR3 : Quality - 1 ...
Creative Bloq on MSN
DrainSim is an Unreal Engine 5 game about unblocking drains, and it looks amazing
Developed by CodePeas in Unreal Engine 5, DrainSim features a day-night cycle and some beautiful realistic water physics. For ...
YouTuber RebsGaming has revealed a slew of new details on the long-rumoured Halo: Combat Evolved Remake, which is reportedly set to arrive on multiple platforms in 2026 to celebrate the series’ 25th ...
Julián F.L. is a Video Game & Anime expert, historian & journalist with a lot of passion for these subjects and over 10 years of experience in writing about them. He knows every single Pokémon by ...
Unreal Engine 5.7 introduces experimental Nanite foliage skinning and other roadmap items. Officially confirmed features only.
In a nutshell: Unreal Engine powers some of the world's biggest games, but its reputation has taken a hit as several high-profile releases stumble with performance issues. Epic CEO Tim Sweeney argues ...
Metal Gear Solid Delta Snake Eater may have been released to critical acclaim, but there’s one aspect about Konami’s remake that graphics-focused fans are not happy with. The game’s gorgeous visuals ...
Tim Sweeney, CEO of Epic Games, has stated his belief that Unreal Engine 5‘s poor performance on select hardware is down to developers not properly optimising the technology. Korean website This Is ...
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves ...
Picture, if you would, the very first video games that were ever made. We’re talking old-school arcades and early Atari titles. Think about what it was like to not only play them, but what it was like ...
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